miércoles, 7 de julio de 2010

Last WoW day

to be honest, my account sttoped working today so I used a friend's account to access a few minutes of gameplay today, I placed special attention to some technical features trying to figure out how the programmers deal with so many million players in their servers, earlier today i realized that WoW handles collision physics in a differentway from what one would expect, for example there's no collision with forniture objects nor with human characters.

Another important aspect to consider is the network traffic while you play, there are a big number of players at the same time, all of them reading from the server and saving their states thanks to the persistence the game has, even so, the game feels kind of fluid so there's no big trouble on the client side.

Playing this game made me consider it as one of those "must play" titles which represent a whole era of online gaming for future references.

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